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Mobile Game-Based Learning in University Education

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Abstract

Access to information and learning materials should be as independent andefficient as possible. Mobile Learning (m-learning) makes this happen as a consequenceof the mobile diffusion. This new educational approach offers manychances to extend the possibilities of e-learning since learning is no longerdependent on a specific time of occurrence or a particular location. Besidesan integrated pedagogical framework, the process of how sustainable knowledgecan be transformed to students’ minds seems to be the main challenge.To achieve this sustainability, gamification would be an appropriate method.Combining gamification-aspects and social interaction to increase the engagementof students, leads to an application for mobile devices. Its concept andthe different scenarios of using the application in a university context will bepresented in this contribution.

References

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