Computer games as political discourse

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The paper analyses how the March 1993 American intervention in Somalia is represented in the movie <i>Black Hawk Down</i> and the computer game of the same name. Using a discourse historical approach, the paper combines three methods: (1) analysis of the &#8216;special operations discourse&#8217; that underlies both film and game, and social actor analysis of the way the parties involved in the conflict are visually and verbally represented; (2) the political history of the conflict represented in the two entertainment products, and the history of the &#8216;special operations discourse&#8217; itself; and (3) an account of the collaboration between the US military and entertainment industry in the production of both film and game.


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