1887
Volume 10, Issue 1
  • ISSN 1572-0373
  • E-ISSN: 1572-0381
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Abstract

In this paper, we propose two agent-based simulation models for the evolution of language in the framework of evolutionary language games. The theory of evolutionary language games arose from the union of evolutionary game theory, introduced by the English biologist John Maynard Smith, and language games, developed by the Austrian philosopher Ludwig Wittgenstein. The first model proposed is based on Martin Nowak’s work and is designed to reproduce and verify (or refute) the results Nowak obtained in his simplest mathematical model. For the second model, we extend the previous one with the introduction of a world where the languages live and evolve, and which influences interactions among individuals. The main goal of this research is to present a model which shows how the presence of a topological structure influences the communication among individuals and contributes to the emergence of clusters of different languages.
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/content/journals/10.1075/is.10.1.03dic
2009-01-01
2019-10-16
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References

http://instance.metastore.ingenta.com/content/journals/10.1075/is.10.1.03dic
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  • Article Type: Research Article

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