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When a robot understands Brazilian Portuguese
- Source: The Journal of Internationalization and Localization, Volume 5, Issue 1, Jan 2018, p. 49 - 73
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- 10 Aug 2018
Abstract
This paper sets out to highlight some of the complexities involved in the game localization process by presenting a case study centered on the educational game Ludwig. It was released in Austria in 2011 just in German and later, due to its success, it was later localized into English, Brazilian Portuguese, Chinese and Japanese. The case study focusses on the localization of the language pair English-Brazilian Portuguese and the theoretical framework relies on the notion of Paratranslation ( Yuste Frías 2012 ).
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