1887
Volume 5, Issue 1
  • ISSN 2032-6904
  • E-ISSN: 2032-6912
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Abstract

This paper sets out to highlight some of the complexities involved in the game localization process by presenting a case study centered on the educational game It was released in Austria in 2011 just in German and later, due to its success, it was later localized into English, Brazilian Portuguese, Chinese and Japanese. The case study focusses on the localization of the language pair English-Brazilian Portuguese and the theoretical framework relies on the notion of ( Yuste Frías 2012 ).

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2018-08-10
2019-10-22
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  • Article Type: Research Article
Keyword(s): case study , educational games , game localization and translation
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