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image of Review of Alexiou & Karasimos (2024): Board Games in the CLIL Classroom: New Trends in Content and Language Integrated Learning
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/content/journals/10.1075/jicb.26005.ino
2026-03-23
2026-04-21
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References

  1. Rajendran, M., Ray, M., Ilangovan, A., Xavier, Y. C. S., & Parthasarathy, G.
    (2024) Game-based learning and its impact on students’ motivation and academic performance. Multidisciplinary Reviews, (), . 10.31893/multirev.2025074
    https://doi.org/10.31893/multirev.2025074 [Google Scholar]
/content/journals/10.1075/jicb.26005.ino
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  • Article Type: Book Review
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