@article{jbp:/content/journals/10.1075/ld.00042.wei, author = "Weigand, Edda", title = "Dialogue and Artificial Intelligence", journal= "Language and Dialogue", year = "2019", volume = "9", number = "2", pages = "294-315", doi = "https://doi.org/10.1075/ld.00042.wei", url = "https://www.jbe-platform.com/content/journals/10.1075/ld.00042.wei", publisher = "John Benjamins", issn = "2210-4119", type = "Journal Article", keywords = "the Mixed Game Model", keywords = "the architecture of complexity", keywords = "learning machines", keywords = "dialogue", keywords = "Artificial Intelligence (AI)", keywords = "competence-in-performance", abstract = "Abstract

The article focuses on a few central issues of dialogic competence-in-performance which are still beyond the reach of models of Artificial Intelligence (AI). Learning machines have made an amazing step forward but still face barriers which cannot be crossed yet. Linguistics is still described at the level of Chomsky’s view of language competence. Modelling competence-in-performance requires a holistic model, such as the Mixed Game Model (Weigand 2010), which is capable of addressing the challenge of the ‘architecture of complexity’ (Simon 1962). The complex cannot be ‘the ontology of the world’ (Russell and Norwig 2016). There is no autonomous ontology, no hierarchy of concepts; it is always human beings who perceive the world. ‘Anything’, in the end, depends on the human brain.", }