1887
Volume 21, Issue 2
  • ISSN 1387-6740
  • E-ISSN: 1569-9935
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Abstract

This paper is a reflection on the potential of narrative video games for human sense making and perspective taking. Such games are considered in the context of storytelling and reflective action as the two core foundations of human sense making. I propose that narrative video games allow a form of player storytelling at the intersection of the game’s grand narrative and reflective action in a virtual world. I further propose that such games have the potential to create empathy for other people’s situations and perspectives in life.
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/content/journals/10.1075/ni.21.2.14gee
2011-01-01
2019-10-16
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References

http://instance.metastore.ingenta.com/content/journals/10.1075/ni.21.2.14gee
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  • Article Type: Research Article
Keyword(s): action , narrative , perspective taking , sense making , storytelling , values and video games
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