1887
Volume 1, Issue 1
  • ISSN 2211-3711
  • E-ISSN: 2211-372X
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Abstract

Aimed at promoting a broader interdisciplinary discussion, this paper explores translation and entertainment in the context of current and emerging technological trends from a perspective beyond strictly Translation Studies concerns. Taking the case of video games as a rapidly growing modern digital entertainment genre, the article examines the concept of adaptation and how transmedia and remediation might further impact translation practices. It hints at a new development of translation itself as a form of entertainment, which may tie in with the concept of gamification to stimulate further thinking into the future of translation and entertainment.
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/content/journals/10.1075/ts.1.06oha
2012-01-01
2019-12-14
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References

http://instance.metastore.ingenta.com/content/journals/10.1075/ts.1.06oha
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