1887
Volume 8, Issue 3
  • ISSN 2352-1805
  • E-ISSN: 2352-1813
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Abstract

This article reviews Enhancing Video Games Localization through Dubbing

 
9783030882921

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/content/journals/10.1075/ttmc.00097.kho
2022-10-13
2022-12-08
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References

  1. Bernal-Merino, Miguel
    2015Translation and Localization in Video Games: Making Entertainment Software Global. London: Routledge.
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  2. Chandler, Heather Maxwell, and Stephanie O’Malley Deming
    2012The Game Localization Handbook. London: Jones & Bartlett Learning.
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  3. Dunne, Keiran J.
    2006 “Introduction.” InPerspectives on Localization, ed. byKeiran J. Dunne, 1–11. Amsterdam: John Benjamins. 10.1075/ata.xiii.01dun
    https://doi.org/10.1075/ata.xiii.01dun [Google Scholar]
  4. Esselink, Bert
    2000A Practical Guide to Localization. Amsterdam: John Benjamins. 10.1075/liwd.4
    https://doi.org/10.1075/liwd.4 [Google Scholar]
  5. O’Hagan, Minako, and Carmen Mangiron
    2013Game Localization: Translating for the Global Digital Industry. Amsterdam: John Benjamins. 10.1075/btl.106
    https://doi.org/10.1075/btl.106 [Google Scholar]
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