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- Volume 12, Issue, 2004
Information Design Journal - Volume 12, Issue 2, 2004
Volume 12, Issue 2, 2004
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Applying psychology to text design: A personal view
Author(s): James Hartleypp.: 91–102 (12)More LessIn this paper I discuss the nature of psychology and the roles and skills that applied psychologists can bring to the area of text design. These skills, of course, need to be blended with those of the other members of the design team to produce effective text.
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Interview.The 3rd World Water Forum: A virtual revolution in mega-conference design: An interview with Kenzo Hiroki
Author(s): Lawrie Hunterpp.: 103–109 (7)More LessMr. Kenzo Hiroki was the 3rd World Water Forum Secretariat’s Vice Secretary General for Finance, Planning and General Affairs. Mr. Hiroki’s wide experience in consensus-related communication design led to his central involvement in the Forum’s communications design, notably with regard to the Virtual Water Forum, a revolutionary conception in large-scale conferencing.
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Reading images: Multimodality, representation and new media
Author(s): Gunther Kresspp.: 110–119 (10)More LessIn this paper I wish to point to what I see as the central issues in the linked shifts in representation and dissemination: that is, from the constellation of mode of writing and medium of book/page, to the constellation of mode of image and medium of screen. In particular I will draw attention to consequent shifts in authority, in changes in forms of reading, shifts in shapes of knowledge and in forms of human engagement with the social and natural world.
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Problems in the Field. Assessing document quality: Not as easy as one might think: Quality assessment in a multicultural environment
Author(s): Leon de Stadlerpp.: 120–123 (4)More LessThis article focuses on the usability of quality-assessment methods in designing documents for a multicultural society. The case discussed is a project run by the Unit for Document Design of the Language Centre of the Stellenbosch University for SETA (Sector Education and Training Authority) in South Africa.
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Genre: A useful construct for reseaching online communication for the workplace
Author(s): Saul Carliner and Timothy Boswoodpp.: 124–136 (13)More LessThis paper presents a case for a genre-based approach to research into online communication. Questions about the appropriateness and extensiveness of research-based guidelines for communicating online exist. These questions include the appropriateness of transferring guidelines from research on print communication online without first re-verifying them, the appropriateness of generalizing conclusions from context-based, small sample-sized usabilty studies, the extent of generalizability of empirical studies, and the limited scope of guidelines that focus almost exclusively on physical features of text.Genre – ‘a familiar pattern, a way of organizing information that has become so common that readers will probably recognize each new instance as belonging to the genre’ (Price & Price, 2002:272) – provides an alternative, contextually-based approach. It is a useful context because most online communication occurs within the confines of a specific genre and, as genres become more common, users develop expectations about the type of content presented and the format of its presentation. Three methods can help researchers understand the nature of online genres: (1) discourse analysis helps researchers identify the features of a genre, (2) usability studies help researchers assess whether the features promote effective user performance (and, if so, how), and (3) design team research identifies why features were included and which other alternatives were considered, rejected, and why. An effective study of genre uses all three. Focusing on genre, too, allows researchers within sub-disciplines of communication to focus their work on their areas of specialty.
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Visualizing complexity: Getting from here to there in ill-defined problem landscapes
Author(s): Barbara Mirel and Leif Allmendingerpp.: 141–151 (11)More LessIn this paper, we look at experienced problem solvers who are experts in their own domains and who visually model the processes people use when they solve complex problems. Our hope is that improved problem models can inform software development teams and lead to better problem solving software. We discuss what to model – the interdependent data ordeals, wayfinding, and sense-making activities that make up patterns of inquiry. We propose a model, which describes how experts explore problem landscapes, putting information and their own conclusions together in different ways in order to satisfy contending goals and agendas.
Volumes & issues
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Volume 29 (2024)
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Volume 28 (2023)
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Volume 27 (2022)
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Volume 26 (2021)
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Volume 25 (2019)
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Volume 24 (2018)
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Volume 23 (2017)
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Volume 22 (2016)
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Volume 21 (2014)
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Volume 20 (2013)
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Volume 19 (2011)
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Volume 18 (2010)
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Volume 17 (2009)
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Volume 16 (2008)
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Volume 15 (2007)
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Volume 14 (2006)
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Volume 13 (2005)
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Volume 12 (2004)
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Volume 11 (2002)
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Volume 10 (2000)
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Volume 9 (1998)
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Volume 8 (1995)
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Volume 7 (1993)
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Volume 6 (1990)
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Volume 5 (1986)
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Volume 4 (1984)
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Volume 3 (1982)
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Volume 2 (1981)
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Volume 1 (1979)
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News framing: Theory and typology
Author(s): Claes H. Vreese
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Creative data literacy
Author(s): Catherine D'Ignazio
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Designing with a 2½D attitude
Author(s): Colin Ware
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