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- Volume 24, Issue 2, 2023
Interaction Studies - Volume 24, Issue 2, 2023
Volume 24, Issue 2, 2023
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Animal-computer interfaces
Author(s): Irene M. Pepperbergpp.: 193–200 (8)More LessAbstractThe field of animal-computer interfaces has a longer history than one might at first suppose. In this Introduction, I first discuss some of the early attempts to integrate computers into the study of animal cognition, communication, and behavior and how they provided the groundwork for subsequent research in nonhuman-computer interfaces. I then summarize the various contributions to this special issue, emphasizing how they provide a snapshot into the current state of the field. I close by emphasizing the value of this work but also by suggesting some potential pitfalls of which we must also be aware.
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A biosemiotics perspective on dogs’ interaction with interfaces
Author(s): Clara Mancinipp.: 201–224 (24)More LessAbstractUnderstanding how animals might make sense of the interfaces they interact with is important to inform the design of animal-centered interactions. In this regard, biosemiotics provides a useful lens through which to examine animals’ interactions with interfaces and the sensemaking mechanisms that might underpin such interactions. This paper leverages Uexküll’s Umwelt theory, Peirce’s logic of sign relations and Gibson’s theory of affordances to analyze examples of dogs’ interactions with interfaces, particularly the role of the semiotic mechanisms of indexicality and isomorphism. Based on these analyses, the paper derives design implications, and proposes a semiotic framework to support the analysis and design of canine-centered interactions. The framework could be subsequently extended to support the analysis and design of interactive systems for other species.
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Systematic iterative design of interactive devices for animals
Author(s): Ilyena Hirskyj-Douglaspp.: 225–256 (32)More LessAbstractThe numerous systems designed to facilitate animals’ use of computers often are specific to the animals involved, their unique context, and the applications – enrichment among them. Hence, several development methods have arisen in parallel, largely transposed from the human-computer interaction (HCI) domain. In light of that prior work, the paper presents a step-by-step guide for iteratively designing and constructing interactive computers for animals, informed by the rich history of HCI yet applying animal-centred principles, to enrich animal-computer interaction. For each stage in the iterative design (requirements, ideation, prototyping, and testing), the author reflects on real-world experience of building interactive devices for various animals. The paper concludes with overarching considerations vital for future practice of developing interactive computers for animals. Thus, it serves as a valuable reference and information source for researchers designing novel computer systems for animals.
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Sonic enrichment at the zoo
Author(s): Rébecca Kleinbergerpp.: 257–288 (32)More LessAbstractThere is a strong disconnect between humans and other species in our societies. Zoos particularly expose this disconnect by displaying the asymmetry between visitors in search of entertainment, and animals often suffering from a lack of meaningful interactions and natural behaviors. In zoos, many species are unable to mate, raise young, or exhibit engagement behaviors. Enrichment is a way to enhance their quality of life, enabling them to express natural behaviors and reducing stereotypies. Prior work on sound-based enrichment and interactivity suggest that a better understanding of animals’ sensory needs and giving them options to shape their surroundings can yield substantial benefits. However, current zoo management and conservation practices lack tools and frameworks to leverage innovative technology to improve animal well-being and zookeepers’ ability to care for them. Ethical considerations are called for in developing such interventions as human understanding of animals’ worlds is still limited, and assumptions can have detrimental consequences. Based on several interventions, four principles are proposed to guide a more systematic implementation of sonic enrichment in zoos. The goal is to lay the groundwork for the design of the zoos of the future, with a focus on sounds, for the benefit of the animals.
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Technological advances for getting insight into the learning capacities of birds in the vocal domain
Author(s): Sébastien Derégnaucourt, Alice Araguas and Bahia Guellaïpp.: 289–310 (22)More LessAbstractBirds produce different types of sounds in different contexts such as begging for food in youngsters, alerting to a danger, defending a territory or attracting a sexual partner. About half of the bird species are able to transform their vocalizations through imitation, improvisation or invention of sounds. Here we review the different experimental procedures that have been used to study the learning capacities of birds in the vocal domain and in the auditory domain, with a particular emphasis on recent technological developments. Nowadays, it is possible to record individual vocalizations of birds living in social groups or to record continuously the vocal ontogeny of birdsong. In conditioning experiments, new paradigms have successfully replaced food rewards with a socio-sexual reward. It is possible to engage in vocal interactions with a bird using dedicated computer systems. In both the laboratory and more recently in the field, different techniques have been used to train young oscine songbirds to learn from acoustic models. The use of virtual social environments and robots as social agents are also promising avenues. All together, these new techniques will permit researchers to explore more deeply the umwelt of bird species.
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Soundboard-using pets?
Author(s): Amalia P. M. Bastos and Federico Rossanopp.: 311–334 (24)More LessAbstractThe first studies that sought to establish two-way communication between humans and great apes led to important findings but were nevertheless heavily criticized for their training methods, testing procedures, and claims. More recently, hundreds of pet owners around the world have begun training domesticated animals to use Augmentative Interspecies Communication (AIC) soundboard devices, contributing to the first ever large-scale study on interspecies communication. Here, we introduce our scientific approach to our global citizen science project, where we will investigate how dogs and cats use AIC devices, building an incremental research program starting from their associative learning of buttons to determining how AIC device use might impact their welfare and their capacity for symbolic representation. We discuss how our multi-faceted approach can alleviate many of the concerns regarding the original studies performed with apes, achieving larger sample sizes, ample documentation of training techniques, and testing animals’ performance in controlled experimental settings.
Volumes & issues
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Volume 25 (2024)
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Volume 24 (2023)
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Volume 23 (2022)
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Volume 22 (2021)
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Volume 21 (2020)
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Volume 20 (2019)
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Volume 19 (2018)
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Volume 18 (2017)
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Volume 17 (2016)
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Volume 16 (2015)
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Volume 15 (2014)
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Volume 14 (2013)
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Volume 13 (2012)
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Volume 12 (2011)
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Volume 11 (2010)
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Volume 10 (2009)
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Volume 9 (2008)
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Volume 8 (2007)
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Volume 7 (2006)
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Volume 6 (2005)
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Volume 5 (2004)