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Internet Pragmatics - Online First
Online First articles are the published Version of Record, made available as soon as they are finalized and formatted. They are in general accessible to current subscribers, until they have been included in an issue, which is accessible to subscribers to the relevant volume
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The conversationality index : A quantitative assessment of conversation in social media interactions
Author(s): Louis Cotgrove, Rüdiger Thul and Kathy ConklinAvailable online: 13 February 2025More LessAbstractThere has been an explosion in social media use, with Statista estimating that worldwide, Facebook has over 3 billion regular active users, YouTube 2.5 billion, and Instagram and WhatsApp 2 billion (Statista 2023). While social media allows one to connect and interact with a range of people, increased social media use can be associated with feelings of isolation and symptoms of depression and anxiety. This may in part be because it allows users to engage in activities that appear social but that do not provide meaningful social interaction. We developed the Conversationality Index to assess the quality of social media exchanges based on the length, number of participants and how equally the participants contribute to a written online conversation. After calibrating the Conversationality Index using real and surrogate data, we assessed conversations taken from a 33-million-word database and found that the Conversationality Index consistently distinguished between conversations of varying quality.
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“Do not approach men. You will be miserable.” : Feminist humor in “misandry” memes on Chinese microblogging
Author(s): Yi Zhang and Luoxiangyu ZhangAvailable online: 30 January 2025More LessAbstractThis study investigates a type of internet memes, namely, “misandry memes,” which often exhibit critical evaluations of heterosexual males and traditional masculinity in China. Drawing on the notion of feminist humor, we examine how “misandry” memes assemble semiotic resources for humorous effect, reveal perceived sexist realities, and disrupt dominant gender ideologies. Data were collected through keyword searches on the most visited microblogging site in China, i.e., Weibo, totaling a dataset of 63 memes. A multimodal analysis identified seven themes emerging from the data, including mystification of males, jocular abuse against males, reversal of gender ethics, parody of popular stereotypes of males, demonstration of feminine superiority, satire of males’ genitalia, and sexual objectification of males. The findings demonstrate that misandry memes in our dataset playfully challenge traditional gender ideologies that privilege men over women via positioning women in the social hierarchies of power, while simultaneously unsettling heterosexual males’ privilege, supremacy, and hegemony in a humorous discourse.
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The pragmatics of critical thinking : The case of adventure games
Author(s): Valandis Bardzokas and Louisa DesillaAvailable online: 28 January 2025More LessAbstractThe notion of critical thinking (CT) has attracted intensive research interest over the years in a number of scientific fields, i.e., education, psychology, logic, rhetoric, to mention but a few. However, due to its multidirectional orientation, it has proven hard to pin down. More recently, it has realistically been viewed as a notion that can be organized into types or sub-skills, each of which can be duly considered relative to the distinctive details of a specific subject (McPeck 1981). The current work observes the type of CT exercised in playing adventure games, particularly in solving puzzles. Importantly, the obvious link of CT to inferential reasoning notwithstanding, the prospect of a pragmatic description of the notion at hand is overlooked in the relevant literature, as is the prospect of a pragmatic description of videogaming. In order to compensate for this double oversight, the current work draws on the insights of relevance theory, securing a unifying framework of pragmatic analysis. More specifically, as will be shown, playing an adventure game engages the player in exercising a type of critical thinking that is oriented towards the task of solving a problem or puzzle. In this light, a puzzle is composed of a series of mental challenges, addressing which contributes to the construction of a relevance-driven syllogistic process; a type of process that is geared towards the derivation of contextual effects that are relevant to the aim of solving the puzzle.
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The pragmatics of hashtags in French tweets
Author(s): Taoues HadourAvailable online: 09 January 2025More LessAbstractEven though France is not a bilingual country, French Twitter users are using various hashtags in English. The hashtag, which was originally created on Twitter, is a popular symbol widely used in the virtual world as well as in the real world. The goal of the hashtag was to organize topics of discussion relative to common themes. Even though this remains its primary usage, other functions for hashtags have emerged since its creation. In a Tag and Commentary hashtag analysis, this study investigates the pragmatic functions and positions of 755 English hashtags on Twitter from all users geo-tagged in France. The data was collected in all the regions of France through Twitter’s API (Application program interface) using the software RStudio. The results show that English hashtags are predominantly used for advertising purposes at the end of a tweet. However, instances of Commentary hashtags are also being used to add an evaluative role regarding the main body of tweets. Through this analysis, the study contributes to a deeper comprehension of online linguistic practices among French users, shedding light on the complex dynamics between language, technology, and communication in today’s digital era.
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Salience management : The role of metadiscourse in online new product launch conferences
Available online: 16 September 2024More LessAbstractThis article zooms in on metadiscourse resources to explore their salience management in online new product launch (hereafter NPL) conferences, adopting the salience theory of socio-cognitive approach (hereafter SCA) as the theoretical foundation. Drawing on data from 16 online NPL conferences presented by non-native English speakers, it is found that different types of metadiscourse resources are employed to manage the salience of specific contextual factors in metacognitive, metarepresentational and metacommunicative dimensions, motivated by the presenter’s inherent salience and awareness of recipient design. This article not only strengthens the assumption that the salience theory of SCA can provide a new perspective for metadiscourse research, but also sheds light on how to understand the effectiveness of online business communication in the intercultural context.
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Being sensible is now a radical concept I LOVE that quote haha : Quotations in political speeches and user comments
Author(s): Anita FetzerAvailable online: 13 May 2024More LessAbstractThis paper examines how the communicative act of quotation may contribute to ordinary users’ discussion of politics through user comments following up on government- and opposition-party speeches during a pre-election and a non-election period in Britain. It analyses the linguistic formatting of the communicative act – as direct, indirect, mixed, hypothetical and scare quotation – and its production-format-specific distribution in the speeches of the political elite and in ordinary-user comments following up on the elite discourse. Particular attention is given to (1) references to the constitutive parts of the communicative act of quotation, to its felicity conditions and to social-context coordinates, (2) the discursive functions which quotation may fulfil in the two different contexts and timeframes, and (3) their perlocutionary effects.
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Self-praise online and offline
Author(s): Daria Dayter
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Exploring local meaning-making resources
Author(s): Yaqian Jiang and Camilla Vásquez
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Introducing internet pragmatics
Author(s): Chaoqun Xie and Francisco Yus
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“Ya bloody drongo!!!”
Author(s): Valeria Sinkeviciute
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